Black & Decker FX1200 Spécifications Page 92

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MA Lighting Technology GmbH
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Dachdeckerstr. 16
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D-97297 Waldbüttelbrunn
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www.malighting.de eMail: [email protected]
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4.3.64.3.6
4.3.64.3.6
4.3.6
Deleting and renumbering CuesDeleting and renumbering Cues
Deleting and renumbering CuesDeleting and renumbering Cues
Deleting and renumbering Cues
Make a right mouse click on the respective Cue in the NO. column.
The following window will open.
1 START LINE: Display of the first selected Cue. The number can be modified by clicking on it.
END LINE: Display of the last selected Cue. The number can be modified by clicking on it.
2 NEW START: Display of the first new number of the selected Cues. The number can be modified by clicking on it.
STEP WIDTH: Display of the steps, in which the Cues new numbers will be placed. The number can
be modified by clicking on it.
Deleting CuesDeleting Cues
Deleting CuesDeleting Cues
Deleting Cues
Select the Cue to be deleted. By pressing the DELETE button, the CUE will be deleted. If you want to delete not only
one but several Cues, select the respective Cues. By pressing the DELETE button, the Cues will be deleted.
Renumbering CuesRenumbering Cues
Renumbering CuesRenumbering Cues
Renumbering Cues
Select the Cue to be renumbered. Enter the new number on the right side of NEW START. By pressing the
RENUMBER button, the Cue will be renumbered. If you want to renumber not only one but several Cues, select the
respective Cues. Enter the new number for the first Cue on the right side of NEW START. By pressing the RENUMBER
button, the Cues will be renumbered.
4.3.74.3.7
4.3.74.3.7
4.3.7
Inserting LOOPsInserting LOOPs
Inserting LOOPsInserting LOOPs
Inserting LOOPs
Within a Sequence, you can allocate a Loop to a Cue. When this Cue is reached, it will be executed, then the Loop
will be called up.
This process will either run over a preset period or for the number of Loops indicated.
Make a right mouse click on the respective Cue in the LOOP column. The SELECT LOOP-TARGET window will open.
Select the Cue to which a jump is to be performed. The Cue will be listed in the top line.
Select the jump function by pressing the respective Button:
With the LOOP (TIMED) Button, only jumps within the set time frame are performed.
With the LOOP (COUNT) Button, the jump will be repeated as often as indicated.
With the DELETE Button, you can delete the jump.
For the indicated jump, you can now determine the duration or number of jumps in the LOOPDELAY column by
clicking on or entering the respective value.
Example: When you enter 5 in the TIMED cell, the jumps will be executed for 5 seconds. When you enter 5 in
the COUNT cell, the jump will be repeated five times, before the Sequence will be continued.
4.3.84.3.8
4.3.84.3.8
4.3.8
Inserting MacrosInserting Macros
Inserting MacrosInserting Macros
Inserting Macros
Within a Sequence, a Macro can be called up by a Cue. As soon as this Cue is reached, the Marco will be executed.
By setting a time frame, the Macro can be called up with an individual delay.
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7.17.1
7.17.1
7.1 Creating and Programming
Macros
Make a right mouse click on the respective Cue in the LINK column. The SELECT MACRO window will open. Select
the MACRO to be executed. The Macro will be displayed with its name or number.
For the selected Macro, you can now enter a time frame in the LI. DEL column. The Macro will only be executed after
this time has ended, e.g. if you enter 5 in the LI. DEL column, the Macro will be executed after a delay of five
seconds.
4.3 Editing Sequences
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