Black & Decker FX1200 Spécifications Page 169

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Users Manual grandMA Version 3.0
9..3 Command Reference
IFOUTPUT (selection) ENTERIFOUTPUT (selection) ENTER
IFOUTPUT (selection) ENTERIFOUTPUT (selection) ENTER
IFOUTPUT (selection) ENTER All devices of the given selection that have a stage output at the moment
become selected.
IFOUTPUT CUE/SEQUENCE/EFFECTIFOUTPUT CUE/SEQUENCE/EFFECT
IFOUTPUT CUE/SEQUENCE/EFFECTIFOUTPUT CUE/SEQUENCE/EFFECT
IFOUTPUT CUE/SEQUENCE/EFFECT works accordingly.
INSERTINSERT
INSERTINSERT
INSERT
ClassificationClassification
ClassificationClassification
Classification: operational keyword
INSERT (source objects) AT (destination ) [ ENTER ]
Example: INSERT GROUP 10 THRU 15 + 20 AT 1 ENTER
Insert is working ONLY with SORTABLE objects.Sortable objects are:
PRESET, GROUP,MACRO,VIEW,EFFECT,FORM,TIMECODE,SEQUENCE
Insert will try to make sufficient free space at the given destination by moving away non-empty objects.
INVERTINVERT
INVERTINVERT
INVERT
ClassificationClassification
ClassificationClassification
Classification: operational keyword
INVERT (selection) [ENTER]INVERT (selection) [ENTER]
INVERT (selection) [ENTER]INVERT (selection) [ENTER]
INVERT (selection) [ENTER]
INVERT is inverting the selected status of devices.
Example1:
Fixtures 1 through 5 are already selected.
INVERT FIXTURE 1 THRU 10 ENTER
Fixtures 6 through 10 are selected.
Example2:
All even fixtures of GROUP X are already selected.
INVERT GROUP X ENTER
All odd fixtures of GROUP X are selected.
Special case:
INVERT ENTER
The selected status of all devices that have ACTIVE channels in the programmer is inverted.
LABELLABEL
LABELLABEL
LABEL
ClassificationClassification
ClassificationClassification
Classification: operational keyword
LABEL (object list) [NEW NAME] ENTERLABEL (object list) [NEW NAME] ENTER
LABEL (object list) [NEW NAME] ENTERLABEL (object list) [NEW NAME] ENTER
LABEL (object list) [NEW NAME] ENTER
All objects in the object list will be renamed to NEW NAME.
Directly entering the new name is only possible with the PC keyboard.
If the name is not given directly within the command, you will be prompted for it.
If more than one object is to be labeled, the given name will be enumerated for every object:
LABEL PRESET 4.1 THRU COLOUR1 ENTERLABEL PRESET 4.1 THRU COLOUR1 ENTER
LABEL PRESET 4.1 THRU COLOUR1 ENTERLABEL PRESET 4.1 THRU COLOUR1 ENTER
LABEL PRESET 4.1 THRU COLOUR1 ENTER
Preset 4.1 is named COLOUR1
Preset 4.2 is named COLOUR2 and so on.
Please note that executors do not have a name of their own. Instead they are showing the name of the object
assigned to it. In this way, labeling of an executor does not change the name of the executor, but of its object.
Labeling of executors is fastly done:
LABEL hit executorLABEL hit executor
LABEL hit executorLABEL hit executor
LABEL hit executor
, enter new name., enter new name.
, enter new name., enter new name.
, enter new name.
Of course you can not change the name of an empty executor.
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